Episode 173: Augmented Reality for Hardware
Jonathan Bohun explains the differences between AR and VR, the technologies enabling adoption, and ways hardware products can use augmented reality.
Jonathan Bohun explains the differences between AR and VR, the technologies enabling adoption, and ways hardware products can use augmented reality.
Robert Colgan explains how product guidelines, sketches, component systems, CAD, and renderings turn an early invention idea into a clearer concept.
Tony Ulwick explains how customer jobs, desired outcomes, unmet needs, feature priorities, and market evidence can guide invention validation.
Paul Sagar of PTC explains how composites, electrification, additive manufacturing, cloud tools, and collaboration are changing product development.
Ryan Margolin explains how market, compliance, reliability, pilot production, and customer testing protect quality and strengthen a product launch.
Umbra Co-Founder Paul Rowan explains human-centered design, new work patterns, AI as a tool, global quality, and long-term hardware brand thinking.
Jackson Wightman explains earned media strategy, journalist outreach, credible product stories, brand equity, and ways startups can reuse press coverage.
Steve Multer explains how value, passion, connection, audience awareness, and authentic advocacy create stronger hardware product launch stories.
Kyle Dumont of AllSpice explains stakeholder feedback, version control, revision tracking, prioritization, and continuous improvement in hardware development.
Tim Uys explains the progression from rough mockups to functional prototypes and pre-production builds, including what each stage should prove.
Brian Thompson explains 2023 trends in simulation, early manufacturing input, additive production, cloud CAD, and faster hardware development decisions.
Will Ford of LaunchBoom explains prototype validation, early deposits, audience building, achievable goals, launch momentum, and crowdfunding planning.